Manga

The manga that were hits in Japan in the 2000s.

← Back to Ranking

2000S HITS

Kuroko's Basketball thumbnail
Kuroko's BasketballTadatoshi Fujimaki
Since 2008SportsComedy

AniList Score: 77%

About

When incoming first-year student Taiga Kagami joins the Seirin High basketball team, he meets Tetsuya Kuroko, a mysterious boy who’s plain beyond words. But Kagami’s in for the shock of his life when he learns that the practically invisible Kuroko was once a member of “the Miracle Generation”— the undefeated legendary team—and he wants Kagami’s help taking down each of his old teammates!

Character analysis

Tetsuya KurokoA nearly invisible player whose lack of presence is his greatest weapon

Kuroko has almost no physical presence on the court, barely noticed by opponents or teammates, and he's turned that into a genuine basketball skill, using his invisibility to set up plays no one sees coming. He's rarely the one scoring, but he's often the reason someone else can.

Taiga KagamiA powerful, brash player desperate for competition worth his effort

Kagami returns from playing basketball in America hungry for real challenges, and his partnership with the unassuming Kuroko initially confuses him before becoming the core duo the rest of the story builds around.

Seijuro AkashiA former teammate turned ruthless, controlling rival

Akashi led the legendary 'Miracle Generation' team that Kuroko used to be part of, and his transformation into someone obsessed with absolute control and victory at any cost makes him one of the story's most unsettling antagonists.

Daiki AomineA once-close friend whose overwhelming talent left him bored and distant

Aomine was Kuroko's closest friend and most trusted teammate before his own extraordinary talent made every match feel pointless to him, souring his love for the sport and his relationship with Kuroko both.

Ryota KiseA gifted all-arounder who can copy any skill he sees, except real effort

Kise can perfectly replicate techniques after watching them just once, a talent that initially let him coast through most competition without developing a style of his own, until facing Kuroko's team forces him to actually work for a win.

Status evaluation

OVERALL3/5(Based mainly on Art, Story, Comedy, and Emotion)
ARTSTORYCOMEDYEMOTIONSCARINESSGORECOMPLEXITYVOLUME
Art3/5

Dynamic action art sells the speed of matches, with each 'Miracle Generation' player given a visually distinct style.

Story3/5

The invisible-player premise and the fractured former-teammates structure give the series a strong, if fairly familiar, sports-drama arc.

Comedy3/5

Lighter banter and Kuroko's deadpan presence provide steady comic relief between intense matches.

Emotion3/5

The former teammates' falling out and gradual reconciliation add real emotional stakes to the matches.

Scariness1/5

This is a straightforward sports story with nothing frightening in it.

Gore1/5

There is no violence in this series.

Complexity2/5

A rotating cast of rival players adds some tracking, but the core story stays easy to follow.

Volume2/5

This is a completed series. This figure has not been verified against a current source and should be treated as approximate.

Editor's comment

Rifu

“A player with basically no on-court presence turning invisibility into his signature weapon is one of my favorite sports-manga hooks.”