Manga

The manga that were hits in Japan in the 2000s.

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2000S HITS

Gantz thumbnail
GantzHiroya Oku

AniList Score: 77%

About

Tokyo teens Kei and Masaru are killed by a subway train but awaken in a room with an ominous black orb that gives them weapons, suits and orders. Fighting bizarre alien monstrosities in a deadly game, will they win their freedom or die for the final time?

Character analysis

Kei KuronoA selfish teenager forced into alien death games after dying on a train platform

Kurono dies trying, badly, to help a stranger on the tracks and wakes up in a mysterious room with a black sphere that forces him into violent missions against aliens, with death meaning actual, permanent death this time. His selfish, cowardly instincts at the start make his gradual, reluctant growth into someone willing to protect others feel genuinely hard-won.

Masaru KatoThe one who actually tried to save a stranger, and paid for it with his life

Kato is the person Kurono failed to properly help on the train tracks, and his more selfless, instinctively brave nature makes him a constant, uncomfortable contrast to Kurono throughout the missions that follow.

Tae KojimaA once-bullied classmate who finds unexpected confidence through violence

Kojima was mistreated by classmates before being pulled into the Gantz missions, and the deadly power the missions grant her becomes a strange, double-edged form of empowerment that complicates the story's relationship to violence as catharsis.

Joichiro NishiA Gantz veteran who treats the missions as pure sport

Nishi has survived more missions than most of the cast and approaches the violence with unsettling enthusiasm, functioning as a dark mirror for what prolonged exposure to this kind of death game can do to a person.

Reika ShimohiraA survivor whose growing skill makes her one of the team's most capable fighters

Reika adapts to the brutal missions with more composure than many of her fellow conscripts, and her growing competence makes her an important ally once the missions' stakes escalate further.

Status evaluation

OVERALL3/5(Based mainly on Art, Story, Comedy, and Emotion)
ARTSTORYCOMEDYEMOTIONSCARINESSGORECOMPLEXITYVOLUME
Art4/5

Detailed, heavily rendered art gives both the character designs and the violence a stark, grounded intensity.

Story3/5

The forced death-game premise is gripping, though the plot relies heavily on escalating shock value over tight plotting.

Comedy1/5

This is a bleak, violence-driven story with very little comic relief.

Emotion3/5

Character deaths carry real weight, especially given how randomly and permanently they happen.

Scariness4/5

Alien designs and the constant threat of permanent death create sustained horror-movie tension.

Gore5/5

Extremely graphic violence and body horror are a defining, often notorious feature of this series.

Complexity3/5

The rules of each mission add some structure, though the core death-game premise stays easy to follow.

Volume2/5

This is a completed series. This figure has not been verified against a current source and should be treated as approximate.

Editor's comment

Rifu

“Dying badly on a train platform and waking up in a room with a black sphere is one of the bleakest possible second chances a story has ever given its hero.”