Manga
The manga that were hits in Japan in the 2000s.
2000S HITS

About
Tokyo teens Kei and Masaru are killed by a subway train but awaken in a room with an ominous black orb that gives them weapons, suits and orders. Fighting bizarre alien monstrosities in a deadly game, will they win their freedom or die for the final time?
Character analysis
Kurono dies trying, badly, to help a stranger on the tracks and wakes up in a mysterious room with a black sphere that forces him into violent missions against aliens, with death meaning actual, permanent death this time. His selfish, cowardly instincts at the start make his gradual, reluctant growth into someone willing to protect others feel genuinely hard-won.
Kato is the person Kurono failed to properly help on the train tracks, and his more selfless, instinctively brave nature makes him a constant, uncomfortable contrast to Kurono throughout the missions that follow.
Kojima was mistreated by classmates before being pulled into the Gantz missions, and the deadly power the missions grant her becomes a strange, double-edged form of empowerment that complicates the story's relationship to violence as catharsis.
Nishi has survived more missions than most of the cast and approaches the violence with unsettling enthusiasm, functioning as a dark mirror for what prolonged exposure to this kind of death game can do to a person.
Reika adapts to the brutal missions with more composure than many of her fellow conscripts, and her growing competence makes her an important ally once the missions' stakes escalate further.
Status evaluation
Detailed, heavily rendered art gives both the character designs and the violence a stark, grounded intensity.
The forced death-game premise is gripping, though the plot relies heavily on escalating shock value over tight plotting.
This is a bleak, violence-driven story with very little comic relief.
Character deaths carry real weight, especially given how randomly and permanently they happen.
Alien designs and the constant threat of permanent death create sustained horror-movie tension.
Extremely graphic violence and body horror are a defining, often notorious feature of this series.
The rules of each mission add some structure, though the core death-game premise stays easy to follow.
This is a completed series. This figure has not been verified against a current source and should be treated as approximate.





“Dying badly on a train platform and waking up in a room with a black sphere is one of the bleakest possible second chances a story has ever given its hero.”