Manga

The manga that were hits in Japan in the 1990s.

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1990S HITS

Slam Dunk thumbnail
Slam DunkTakehiko Inoue

AniList Score: 90%

About

Hanamichi Sakuragi's got no game with girls--none at all! It doesn't help that he's known for throwing down at a moment's notice and always coming out on top. A hopeless bruiser, he's been rejected by 50 girls in a row! All that changes when he meets the girl of his dreams, Haruko, and she's actually not afraid of him! When she introduces him to the game of basketball, his life is changed forever...

Character analysis

Hanamichi SakuragiA delinquent with a 0-for-50 dating record who joins basketball purely to impress a girl

Sakuragi has never touched a basketball before falling for Haruko, and his complete lack of fundamentals next to his absurd natural athleticism makes his climb from total beginner to genuine difference-maker land as real, earned progress rather than a shortcut. His loud, self-declared genius routine is mostly comedy, but the story keeps using it to sneak in real growth, he actually listens and improves every time someone corrects him.

Kaede RukawaA quiet prodigy who treats basketball as the only thing worth his attention

Rukawa is naturally gifted in a way Sakuragi has to work for, and his near-silent, single-minded focus on the game makes him a deliberate contrast to his loudmouth rival. Their rivalry, built on resenting each other at first, becomes one of the story's most important partnerships once the team needs both of them working together.

Hisashi MitsuiA former star player returning to basketball after years away from the court

Mitsui walked away from basketball after an injury and some hard years as a delinquent, and his return to the team carries real weight because the story doesn't rush his redemption, his guilt and self-doubt stay present even after he's back. His three-point shooting becomes one of the team's signature weapons specifically because of how much it cost him to get it back.

Takenori AkagiThe team captain who's been waiting years for players good enough to matter

Akagi built his physical strength specifically to compensate for not being naturally gifted, and his years of frustration leading a weak team give real urgency to his effort to whip Sakuragi and the rest of the new roster into shape. His gruff, demanding leadership style is less about ego and more about how much he's wanted a real shot at winning.

Haruko AkagiThe reason Sakuragi joined the team, and quietly one of its sharpest observers

Haruko's crush on Rukawa is what gets Sakuragi into basketball in the first place, but she's also established as someone who genuinely understands and loves the sport, not just a prize to be won. Her belief in Sakuragi's potential, even when he has none of the fundamentals yet, is part of what keeps him showing up to practice.

Status evaluation

OVERALL5/5(Based mainly on Art, Story, Comedy, and Emotion)
ARTSTORYCOMEDYEMOTIONSCARINESSGORECOMPLEXITYVOLUME
Art5/5

Dynamic, kinetic linework captures the speed and physicality of basketball with genre-defining clarity.

Story5/5

Sakuragi's rise from total beginner to key player is widely regarded as one of the best-told sports arcs in manga.

Comedy4/5

Sakuragi's over-the-top ego and rivalry with Rukawa provide consistent, well-timed comic relief.

Emotion4/5

Team backstories, especially Mitsui's return, give the series real emotional stakes beyond the games themselves.

Scariness1/5

This is a straightforward sports story with nothing frightening in it.

Gore1/5

There is no violence in this series.

Complexity2/5

Basketball rules and a focused team roster keep the story easy to follow despite its long run.

Volume2/5

This is a completed series. This figure has not been verified against a current source and should be treated as approximate.

Editor's comment

Rifu

“A delinquent with a 0-for-50 dating record joining basketball purely to impress a girl shouldn't produce one of the best sports stories ever told, and yet.”